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ICE CLIMBER
A MORDERN RETRO GAME

"An ever looping side scroller on a dismantled tower occupied by a bunch of yetis. "

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GAME DESIGN
Design Doc
French Description only...
Game Design
Playtest Observation
Playtest  #01

These are the result of our first playtest session. This helped us define what was more problematic to our audience.

Jump

Based on our test, we've figured out that our audience wasn't pleased with the jump. During the playtest, the jump was more Vertical than Horizontal, This is a change the playtest made us do. 

Playtest  #02
Checkpoint

We wanted to let the player free enough to mark his ascension with check point he can place on its own.  At first, we planned on having an alternate ending reaching out the top of the tower.

Although, due to certain results from our playtest, this feature wasn't understood at all. We've simplified this feature due to time constraint in order to guarantee a flawless integration.  

Playtest  #03
Camera

Based on the playtest result, our audience appreciation of the game is always declining. We've figured out too late that the Camera along the Art Direction was causing a readability issue.

Having Platform that was looking exactly like the background, became confusing to the point where the game wasn't fun at all.  

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